![]() ![]() Build things! Kill other things! These are the age-old rudiments of real-time strategy games, and Supreme Commander 2 realises them spectacularly. ![]() This cheerfully chaotic diversity will inevitably be stamped down into mathematically-calculated build orders by bespectacled men who use the word "imba" 83 times a day, but don't let them spoil your fun. If i remember right in the first Supreme Commander you could set the unit cap to unlimited, so you could build as many units as you wanted to. ![]() One guy might be researching nukes, while another send (phalanxes of spiderbots across the land, while blokey #3 is busily making a hypno-ray to addle the minds of any units that come close. The concern that there's little reason for this game to co-exist with the ageless SupCom erodes quickly. You spend your points on buffs, new units and new structures - the result being that every player is fielding a bespoke force, devising their own strategy rather than climbing the same tree. If anything, it's even more convoluted, thanks to a shift from static tech trees to a per-match unlock system. Arms Racesĭespite the Plain Jane aesthetics, there's more pep to this than SupCom. The UI has been streamlined, the performance ironed out and the tech tree has edged away from generic into iconic. This is an excellent multiplayer strategy game, a psychotic festival of giant robots, nuke and cyborg dinosaurs.ĭespite fan concern that a lowered unit count meant Gas Powered Games had ripped SupCom's brains out, this sequel is as complicated an RTS as you could hope to find. Instead, go straight to the skirmish or multiplayer games, where it happily gives you all its sharpest objects right away. Between the charmless cutscenes and the decision to harshly limit which toys you can play with, it's about as much fun as licking a weasel. Keep away from the single-player campaign. Still, it's comforting to discover that SupCom 2 hasn't abandoned its predecessors' fondness for really terrible storytelling. Supreme Commander 2 should be congratulated for eschewing the hero stereotype, but it's tough to empathise with someone who looks like Steve Guttenberg crossed with a potato. There Aren't Many strategy games which star a man who looks like a furniture salesman, but has somehow ended up piloting a giant robot instead.
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